NANOENGINEER
Deploy nano-swarms that repair, build, and destroy
"While others bend to the Void, we build. While others mutate, we evolve. While others fall, we upgrade."
Engineers are not mystics. They are not prophets. They do not whisper to Rifts or channel unseen forces. They work with what is known wires, code, alloys, logic.
They are the counterpoint to entropy.
Where the galaxy trembles before the rise of Voidstriders and Corruption, Engineers stand defiant believing the answers do not lie in ancient horrors or alien gods, but in science, synthesis, and the will to create.
They are inventors, hackers, cyber-surgeons, and architects of tomorrow. Some work in labs. Others lead from mobile forges or field command decks. Some are mercenaries, others scholars, and a few are cultists in all but name devoted not to faith, but to the singular truth that technology is salvation.
Nanoengineers are battlefield medics, tactical enhancers, and living upgrade systems. Where others see wounded allies, the Nanoengineer sees opportunity for optimization. Swarms of microscopic machines course through their systems, waiting to be deployed into friend or foe alike, altering physiology, reinforcing armour, and even accelerating neural feedback loops.
They don’t Voidcall or shout orders, they rewrite your biology on the fly.
To walk with a Nanoengineer is to fight smarter, faster, and longer than you ever thought possible. To fight against one is to watch your enemies refuse to die.
LEVEL 1
Combat Automender
Action"The body is a machine. I just happen to carry the spare parts."
— Nanoengineer Vira Halex, Siege of Red Bastion
Not all repairs require tools. In the chaos of combat, Nanoengineers deploy automated surgical swarms, micro-machines pre-coded to rebuild flesh, patch organs, and rebind muscle fibre on the fly. It’s not healing in the traditional sense—it’s rebuilding from the molecular level up.
Allies don’t need to run from the fight.
They just need a Nanoengineer watching their vitals.
Deploy a wave of healing nanites to an ally within range.
That ally instantly recovers Health equal to -2/0/2 + your Intelligence.
Nanite Infusion
Quick Action"Punching through steel? Easy. Now do it again."
— Nanoengineer Kaen Yulari, Siege of Ion Bastion
Nanoengineers don’t just support allies—they augment them. With a thought, they release clouds of programmable nanomachines, coded to reinforce, accelerate, or empower. Whether you're bruised, outnumbered, or just not hitting hard enough, Nanite Infusion rewrites your performance profile in real-time.
These aren’t just buffs—they're tactical micro-evolutions.
As a Quick Action, target a single ally within 30ft to receive a nanite-based enhancement for 1 minute.
You can only have 1 Nanite Infusion active at a time.
Energy Cost(3)
Choose one of the following infusion modes:
Reinforced Frame
Gain +2 'Defence Bonus'
Gain 'Damage Reduction(1)' vs non-psychic damage
Hyper-Reflex Mode
Gain +2 to Dexterity-based skill checks
Gain Advantage on 'Initiative Flips'
Overclocked Muscles
Gain +2 to Strength-based skill checks
Melee attacks deal +2 bonus Damage/Damage
Reactive Defence Matrix
Reaction"Bullets are a suggestion. I prefer counterarguments made of solid light and smarter materials."
— Dr. Salen Vorr, Nanoengineer, Syndicate Core Division
The best defence isn’t armour—it’s anticipation.
Nanoengineers wield reactive algorithms and self-assembling microfields to shield their allies exactly when they need it most. The matrix doesn't just block damage—it analyses the incoming threat and responds with precision, forming a cocoon of living circuitry in the blink of an eye.
In battle, it’s not who takes the hit—it's who gets to walk away after.
Instantly deploy a temporary nanite shield that absorbs damage equal to your Intelligence Mod.
The shield lasts for until the allies next turn or until depleted, whichever comes first.
The shield’s protection does not stack with itself but can be re-applied after expiration.